Those passenger networks will never be the same :) Those are the most "realistic" settings it seems to me, but in any case cargodist is a huge gameplay enhancer. Asymmetric for good and mail, symmetric for passengers. If I don't then the game becomes impossible after even less than 100 years of inflation.Īh, Cargodist on is a must. I use infrastructure costs on but trains and airports on 1/2. Building a nice network on a hilly area should be even more of a challenge, and that's part of what makes each game and each network unique. For me, dealing with hills should be a challenge. I dislike playing vanilla because infrastructure is too cheap and you can just level the whole map and do whatever you want. I find it nicer and more realistic this way. I use basecost NewGRF to double the costs of bridges, tunnels and foundations. Then I have high running costs, high construction costs. I usually run with some inflation even though it gets really hard late in the game. Reduced crashes, reduced breakdowns, realistic acceleration for trains and road, no disasters.
Normal game settings, what did you change in advanced options? (crashes) I play with FIRS so usually my first move is try and have a good engineering network going. hold Ctrl with a build tool to switch to the corresponding remove tool.įinally, the best way to learn is by playing! It's difficult to 'lose' in OpenTTD so with every game you play you should get better and better :)ĭo you just randomly build, make connections, or you "hunt" for passengers and cargo? Number one: the Ctrl key - it acts as a modifier for lots of actions e.g.
The wiki is a good place to start - here is a general list of hotkeys and here are some less well-known features that can come in handy.
Tips: OpenTTD's interface is incredibly deep - after years of play I still discover new stuff.
'Patches' refer to modifications of the source code to fundamentally change how the game works, and generally require you to compile the game yourself - unless you are an established Linux user, probably a bit tricky for a newbie! Patches: to clear up some confusion, in OpenTTD all addons are called NewGRFs. Note that NewGRFs can change more than just graphics - they can add new vehicles and even whole new industry chains. If you play on some multiplayer servers they will often have a variety enabled so that's a good way to try some out. My best suggestion is just to try some and see what you like.
NewGRFs (addons): there are literally hundreds. Useful for troubleshooting misbehaving train junctions is 'show path reservations' which shows which sections of track trains have reserved access to. Personally I turn breakdowns off because I aim to build a fast, efficent network and broken down trains would quickly jam that up. Game options: realistic acceleration is the main one - the original model, with trains slowing to a crawl on even the slightest incline, is stupid. The main challenge here is that train numbers quickly reach into the hundreds or even thousands on a big map, so the network and main stations need to be constantly upgraded to keep up capacity. All trains carrying a particular cargo then travel to a single large drop station. I like to build a single, big network that stretches across the map, and try to connect every producing industry into it. But if you do want AI, don't go for more than a couple otherwise they'll all just strangle each other.īuild style: very much up to you. If you want competition, give multiplayer a try.